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Completed:
· Procedural textures, shapes, sounds, lighting, colors
· User definable UI in XML fully integrated with WinForms, with no minimization of the game form
· Infinite landscape extending in all directions
· Multi-threaded ui, object cache management, object instantiation, and networking
· Generated object and resource libraries in XML
· Full in-world navigation (camera manipulation) with mouse-look and standard key mappings (defined in XML)
· Physics, Picking and Collision for all objects (unless otherwise flagged), including handling of non-symmetrical scaling
· Automatic flow of time, including day and night, sky reddening, clouds, stars and celestial objects
· Transparency, Specular highlights, Normal Bump-Mapping
· Automatic and dynamic calculation of Normals, Tangents, Binormals
· Dynamic model creation and instantiation (no pipeline)
· Model primitive library: Cube, Sphere, Disk, Plane, Tree
· Dynamic sound creation and wav file loads, sound buffer playing (no XNA sound libraries)
· Splatting
· Texture generation engine that uses three dimensions to generate layers of texture which are combined and written to disk as a BMP file
· Animation of leaves, water and clouds
Incomplete:
· Server
· Shadows
· Game Layer
· Rivers
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